

But as early as 1993, Nintendo was meeting with California-based company Silicon Graphics, discussing what would later be known as “Project Reality.” There were games like Pilotwings, which used what was known as Mode 7, which allowed Super Nintendo backgrounds to be rotated and scaled, creating the illusion of perspective and giving a three-dimensional feeling.

There were some Nintendo games that tried to emulate a world of three dimensions before the Nintendo 64 was released in 1996.
